Projects

Sumo Sensei (2025 - Present)

FastAPI Web Application and iOS Wrapper

Sumo Sensei rikishi profile screenshot

Containerized web application for tracking grand sumo tournament history, forecasting basho outcomes, and predicting individual bout winners.


Azure Key Vault Explorer (2024 - Present)

.NET Desktop Application

VaultExplorer.png

Personal fork of a defunct Microsoft application for providing graphical interaction with Azure Key Vault outside of the Azure portal.


Game Engine & Systems Programming (2015–2017)

Projects from SMU Guildhall, built on a self-authored C++ engine.

Ant Colony

Self-Authored C++ Game Engine

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Wrote a DLL plugin containing the logic necessary for an ant colony to feed itself and fight other colonies to the death in multiple maps with distinctive characteristics and composition.


Steering Behaviors (2015 - 2017)

Self-Authored C++ Game Engine

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Implemented steering behaviors in personal engine including Seek/Flee, Arrive, Path Follow, Wander, and Pursue/Evade.


2D Roguelike (2015 - 2017)

Self-Authored C++ Game Engine

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Creation of a 2D roguelike game with different types of procedural map generators, a field of view system for agent sight, pathfinding for agent movement, a combat system, AI behaviors from C++ classes, interactable features in the environment, and saving and loading.


SimpleMiner (2015 - 2017)

Self-Authored C++ Game Engine

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SimpleMiner is a simple Minecraft clone developed by myself over 8 weeks.